I have updated Solstice; not only have a refined the bitmap rendering of the font, I have also improved the metrics of the italic version of the Solstice font. The metrics aren't perfect--getting perfect metrics is impossible without resorting to kerning--but they look better than they did before.
My update can be downloaded here
I have also updated ObHack. Tiny and small levels now have more goodies to pick up; small levels also sometimes have both a key "quest" (find the key; open the door) and a switch "quest". Before, tiny and small levels always had one item to pick up, and small levels always had precisely one switch or key quest. Now tiny levels can have one or two items (but no switch/key quests); small levels can have up to three items.
The ObHack levels generated are not any bigger; I have tweaked things so that the tiny and small levels now have fewer "cells" (places about the size of a room) without any items or keys/switches. I have also reduced the number of non-item cells in medium sized maps a little.
It can be downloaded here
The MaraDNS support email is piling up. I haven't answered MaraDNS email for over a week. I apologize for the delay getting back to people.