Sunday, June 27, 2010

Deadwood 2.5.03 released: Memory leak plugged

While working on Deadwood 2.6.03, I found a memory leak that affects the 2.5 “stable” branch of Deadwood (but not the 2.3 branch); I have backported the plug for this memory leak to the 2.5 branch of Deadwood and have just released Deadwood 2.5.03:

http://maradns.org/deadwood/stable/

As an aside, the 2.5 stable branch of Deadwood is going to no longer be maintained when Deadwood 2.9.01 is released, hopefully in a week or two. I only made the Deadwood 2.4 and 2.5 stable branches because the fully recursive Deadwood code was taking longer than I expected, and I wanted a version of Deadwood taking advantage of all of the infrastructure I was building up for use until I had a fully recursive Deadwood out the door.

Now that I am very close to having Deadwood be fully recursive, there soon will no longer be a need to use Deadwood 2.4/2.5. I will maintain Deadwood 2.3 for the foreseeable future, since it nicely fills the niche of an open-source tiny (32k) little non-recursive caching (or non-caching if you prefer) DNS server.

That in mind, this release of Deadwood does not include a TCC version for easy compiling on Windows; people who want to compile Deadwood in Windows without installing MinGW (or Cygwin, for that matter) should compile Deadwood 2.6.03.



Google search fail: Around 2007, Stephen G. Hartke made some freely available fonts and put them up on a Geocities page. These fonts were then rounded up by the various “download this font” websites out there (Font Squirrel, etc.). Because of how Google indexes pages, the sites that mirrored the font appear first in the Google’s search results.

This would not be a problem, except for the fact that the GeoCities page has since been taken down. It took me 30 minutes of searching to find the official page for Stephen G. Hartke’s fonts (most notably Aurulent Sans).

My general experience is that Google has not handled the expansion of the internet in the first 2000s decade very well. It used to be that search results would quickly put you on interesting pages made by enthusiasts with truly useful content. These days, searches for things like obscure video games or what not will pop up a list of pages for the topic in question on the same small list of websites which happen to have a high Google ranking, regardless of whether the page in question has any interesting content. It often times takes a lot of digging around to find actually useful information.